NOTE: This page is pretty out of date now (it's about 3 years old) but it still pretty correctly states our intentions.

This site (as the header states) is dedicated to the very cool pursuit of exploring the Dreamcast system and developing an amateur development platform for the system. In addition, we plan to make a few things along the way. You can find some of those already in the releases section of the site.

Because of the unfortunate recent outbreak of the "warez" scene on the Dreamcast, I have decided to post an "About" page describing my goals and so forth about this site. In this day and age of using laywer like clubs, we can't be too careful.

First and foremost: we wish the best for Sega and their system, and we have no intentions of stealing their intellectual property. What this means is that unlike these "iso sites", we have no interest in making copies of games publically available on the internet. Not only do we have no interest in making games publically available, we have no interest in copying the now infamous Katana Development Kit, nor do we have interest in creating programs using the development kit. Wherever you fall on the side of the line about copyright issues, doing these things is illegal.

Secondly, we do not wish to detract from Sega's licensed and growing developer pool. These are the companies that use Sega's Katana kit to create games that are destined to be sold on the shelves at gaming stores. From all accounts, "Ninja" is a brilliant piece of software, and I can't figure out why a company would want to use an amateur system to develop a professional game. Now on the other hand if you fall into the group that doesn't have a few ten thousands of dollars to spend on a real kit and licensing, and full support from Sega, but just wish to play with the hardware on the side, you need something else. That's where we fall and that's where we come in.

We are just a group of college students and game programming junkies who see a cool opportunity in the Dreamcast system. It is like many people have said earlier, kind of like a modern version of the Amiga. It has lots of very cool dedicated hardware, but it's general enough to support a lot of things that the makers may not have originally intended. We'd like to see it go places beyond a gaming console eventually, like gaining a hard disk and a mouse, so that it can become a little demo machine, much like the Amiga.

Furthermore, on the pulling away licensed developers issue, we believe that we are doing Sega a favor by drawing new development blood to the system. I was considering working with the PSX2(tm of Sony) but now that I have had a chance to have a closer look, there's no way! If I got paid enough to do it, I might, but I firmly believe that the Dreamcast is one of the premier consoles currently, both from a design and playability point of view. It has an excellent mixture of general purpose and special purpose. Plus its hardware is almost all open, so you can easily build your own games and demos without special burners, while it still protects Sega's games. So besides the 5-6 (and counting) Dreamcasts I have basically sold to co-workers, I think Sega stands to gain developers and mindshare through development initiatives like this one.

Another group that may benefit from a site like this one are licensed developers who have had their hands cuffed. We understand that often companies do not like to release specifications for their hardware programming interfaces, which inevitably leads to demise of the hardware or bad drivers (at least on the PC). The Linux and BSD communities have taken it upon themselves to (legally, at least in the US) reverse engineer these pieces of hardware and provide their own drivers, which are often of higher integration and better quality than the originals (if they even existed). We believe that by releasing this information in the form of working examples, we can benefit Sega's own developers by uncuffing them. In many cases Sega cannot provide interface specifications because they are not allowed by license agreements and NDAs; in other cases, they will not to maintain compatability. Either way, people such as John Carmack would benefit from this kind of information. He has recently gone on record as complaining about the lack of modem programming information for the Dreamcast. If he had all the information he needed, he could have written his own more efficient TCP/IP stack for Quake 3. A better game for Sega to sell, more brownie points for JC, and a better game for gamers to buy. Where is the fault in this logic?

I am pretty sure that this site has landed on Sega's radar by now. I hope that if they won't bless our activities, they will at least continue to smile upon them and not put a stop to us. If someone from Sega reads this page and decides maybe it would be best to do just that, please contact Dan Potter via email (swap the "@" and the ".") and discuss the matter. Again, we'd like to remain on the good side of Sega.

Last but not least, I have had some concerns lately that a Dreamcast emulator has been passed around on "warez" channels with the Stars demo, and that has the URL of this site. As the author states in his README file, the emulator has no relation to this site, although it is an interesting project as well.

Thanks for reading, and thanks for browsing the site. Currently it is hosted graciously by my employer (since we are also a hosting service for our customers) and so I need no banner ads. At some point it will probably require moving, but we're not there yet, so enjoy!


Cryptic Allusion Game Dev © 2002,2003,2004 Dan Potter (design and information); © 2010-2016 Lawrence Sebald (information only); please see About CA Game Dev for further trademark and copyright info. This site has nothing to do with game mods, piracy, or other illegal or potentially illegal activities. It also has no relation whatsoever to SEGA, Ltd. It is intended strictly for the use of homebrew developers.