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- Legal
- Overview
- KGL API
- KGL DC-specific APIs
- Per Fragment Operations
- Display lists
- Drawing functions
- void glBegin(GLenum mode)
- void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
- void glColor3fv(GLfloat *v)
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat
alpha)
- void glColor4fv(GLfloat *v)
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte
alpha)
- void glEnd(void)
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
- void glPointSize(GLfloat size)
- void glTexCoord2f(GLfloat s, GLfloat t)
- void glTexCoord2fv(GLfloat *v)
- void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
- void glVertex3fv(GLfloat *v)
- Fog
- Lighting
- Miscellaneous
- Query functions
- Texture functions
- void glBindTexture(GLenum target, GLuint texture)
- void glDeleteTextures(GLsizei n, const GLuint *textures)
- void glGenTextures(GLsizei n, GLuint *textures)
- void glKosTex2D(GLint internal_fmt, GLsizei width, GLsizei height,
pvr_ptr_t txr_address, )
- void glTexEnvi(GLenum target, GLenum pname, GLint param)
- void glTexImage2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum
type, const GLvoid *pixels)
- void glTexParameteri(GLenum target, GLenum pname, GLint param)
- Transformation functions
- void glDepthRange(GLclampf n, GLclampf f)
- void glFrustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat
top, GLfloat znear, GLfloat zfar)
- void glLoadIdentity(void)
- void glLoadMatrixf(const GLfloat *m)
- void glLoadTransposeMatrixf(const GLfloat *m)
- void glMatrixMode(GLenum mode)
- void glMultMatrixf(const GLfloat *m)
- void glMultTransposeMatrixf(const GLfloat *m)
- void glOrtho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat
top, GLfloat znear, GLfloat zfar)
- void glPopMatrix(void)
- void glPushMatrix(void)
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
- void glScalef(GLfloat x, GLfloat y, GLfloat z)
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
- void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, GLfloat
centerx, GLfloat centery, GLfloat centerz, GLfloat upx, GLfloat upy,
GLfloat upz)
- void gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear,
GLfloat zFar)
- Direct Render
- About this document
- About this document ...
Dan Potter
2002-07-29