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Direct Render sample code

Rather than enumerate all the DR macros and functions right away we'll toss out a couple pieces of sample code so you can see the differences between plain old KGL and KGL using DR. Note these are not complete functional programs, for those I strongly urge you to review the bubbles demo under the Dreamcast KGL examples.

XXX KGL sphere quads

XXX KGL/DR sphere DR



Dan Potter 2002-07-29