KallistiOS
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Macros | |
#define | PVR_SPECULAR_DISABLE 0 |
Disable offset colors. More... | |
#define | PVR_SPECULAR_ENABLE 1 |
Enable offset colors. More... | |
Enabling offset color calculation allows for "specular" like effects on a per-vertex basis, by providing an additive color in the calculation of the final pixel colors. In vertex types with a "oargb" parameter, that's what it is for.
Note that this must be enabled for bumpmap polygons in order to allow you to specify the parameters in the oargb field of the vertices.
#define PVR_SPECULAR_DISABLE 0 |
Disable offset colors.
#define PVR_SPECULAR_ENABLE 1 |
Enable offset colors.