KallistiOS
##version##
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PVR vertex type: Untextured sprite. More...
#include <pvr.h>
Data Fields | |
uint32 | flags |
TA command (vertex flags) More... | |
float | ax |
First X coordinate. More... | |
float | ay |
First Y coordinate. More... | |
float | az |
First Z coordinate. More... | |
float | bx |
Second X coordinate. More... | |
float | by |
Second Y coordinate. More... | |
float | bz |
Second Z coordinate. More... | |
float | cx |
Third X coordinate. More... | |
float | cy |
Third Y coordinate. More... | |
float | cz |
Third Z coordinate. More... | |
float | dx |
Fourth X coordinate. More... | |
float | dy |
Fourth Y coordinate. More... | |
uint32 | d1 |
Dummy value. More... | |
uint32 | d2 |
Dummy value. More... | |
uint32 | d3 |
Dummy value. More... | |
uint32 | d4 |
Dummy value. More... | |
PVR vertex type: Untextured sprite.
This vertex type is to be used with the sprite polygon header and the sprite related commands to draw untextured sprites (aka, quads).
float pvr_sprite_col_t::ax |
First X coordinate.
float pvr_sprite_col_t::ay |
First Y coordinate.
float pvr_sprite_col_t::az |
First Z coordinate.
float pvr_sprite_col_t::bx |
Second X coordinate.
float pvr_sprite_col_t::by |
Second Y coordinate.
float pvr_sprite_col_t::bz |
Second Z coordinate.
float pvr_sprite_col_t::cx |
Third X coordinate.
float pvr_sprite_col_t::cy |
Third Y coordinate.
float pvr_sprite_col_t::cz |
Third Z coordinate.
uint32 pvr_sprite_col_t::d1 |
Dummy value.
uint32 pvr_sprite_col_t::d2 |
Dummy value.
uint32 pvr_sprite_col_t::d3 |
Dummy value.
uint32 pvr_sprite_col_t::d4 |
Dummy value.
float pvr_sprite_col_t::dx |
Fourth X coordinate.
float pvr_sprite_col_t::dy |
Fourth Y coordinate.
uint32 pvr_sprite_col_t::flags |
TA command (vertex flags)