|
KallistiOS
##version##
|
PVR vertex type: Untextured sprite. More...
#include <pvr.h>
Data Fields | |
| uint32 | flags |
| TA command (vertex flags) More... | |
| float | ax |
| First X coordinate. More... | |
| float | ay |
| First Y coordinate. More... | |
| float | az |
| First Z coordinate. More... | |
| float | bx |
| Second X coordinate. More... | |
| float | by |
| Second Y coordinate. More... | |
| float | bz |
| Second Z coordinate. More... | |
| float | cx |
| Third X coordinate. More... | |
| float | cy |
| Third Y coordinate. More... | |
| float | cz |
| Third Z coordinate. More... | |
| float | dx |
| Fourth X coordinate. More... | |
| float | dy |
| Fourth Y coordinate. More... | |
| uint32 | d1 |
| Dummy value. More... | |
| uint32 | d2 |
| Dummy value. More... | |
| uint32 | d3 |
| Dummy value. More... | |
| uint32 | d4 |
| Dummy value. More... | |
PVR vertex type: Untextured sprite.
This vertex type is to be used with the sprite polygon header and the sprite related commands to draw untextured sprites (aka, quads).
| float pvr_sprite_col_t::ax |
First X coordinate.
| float pvr_sprite_col_t::ay |
First Y coordinate.
| float pvr_sprite_col_t::az |
First Z coordinate.
| float pvr_sprite_col_t::bx |
Second X coordinate.
| float pvr_sprite_col_t::by |
Second Y coordinate.
| float pvr_sprite_col_t::bz |
Second Z coordinate.
| float pvr_sprite_col_t::cx |
Third X coordinate.
| float pvr_sprite_col_t::cy |
Third Y coordinate.
| float pvr_sprite_col_t::cz |
Third Z coordinate.
| uint32 pvr_sprite_col_t::d1 |
Dummy value.
| uint32 pvr_sprite_col_t::d2 |
Dummy value.
| uint32 pvr_sprite_col_t::d3 |
Dummy value.
| uint32 pvr_sprite_col_t::d4 |
Dummy value.
| float pvr_sprite_col_t::dx |
Fourth X coordinate.
| float pvr_sprite_col_t::dy |
Fourth Y coordinate.
| uint32 pvr_sprite_col_t::flags |
TA command (vertex flags)
1.8.7