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KallistiOS
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Generic PVR vertex type. More...
#include <dc/pvr.h>
Data Fields | |
| uint32 | flags |
| TA command (vertex flags) More... | |
| float | x |
| X coordinate. More... | |
| float | y |
| Y coordinate. More... | |
| float | z |
| Z coordinate. More... | |
| float | u |
| Texture U coordinate. More... | |
| float | v |
| Texture V coordinate. More... | |
| uint32 | argb |
| Vertex color. More... | |
| uint32 | oargb |
| Vertex offset color. More... | |
Generic PVR vertex type.
The PVR chip itself supports many more vertex types, but this is the main one that can be used with both textured and non-textured polygons, and is fairly fast.
| uint32 pvr_vertex_t::argb |
Vertex color.
| uint32 pvr_vertex_t::flags |
TA command (vertex flags)
| uint32 pvr_vertex_t::oargb |
Vertex offset color.
| float pvr_vertex_t::u |
Texture U coordinate.
| float pvr_vertex_t::v |
Texture V coordinate.
| float pvr_vertex_t::x |
X coordinate.
| float pvr_vertex_t::y |
Y coordinate.
| float pvr_vertex_t::z |
Z coordinate.
1.8.7