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2.0.0
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kernel
arch
dreamcast
include
dc
maple
vmu.h
Go to the documentation of this file.
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/* KallistiOS 2.0.0
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dc/maple/vmu.h
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Copyright (C)2000-2002 Jordan DeLong and Dan Potter
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Copyright (C)2008 Donald Haase
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*/
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/** \file dc/maple/vmu.h
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\brief Definitions for using the VMU device.
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This file contains the definitions needed to access the Maple VMU device.
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This includes all of the functionality of memory cards, including the
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MAPLE_FUNC_MEMCARD, MAPLE_FUNC_LCD, and MAPLE_FUNC_CLOCK function codes.
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\author Jordan DeLong
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\author Dan Potter
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\author Donald Haase
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*/
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#ifndef __DC_MAPLE_VMU_H
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#define __DC_MAPLE_VMU_H
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#include <sys/cdefs.h>
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__BEGIN_DECLS
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#include <
arch/types.h
>
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#include <
dc/maple.h
>
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/** \brief Make a VMU beep.
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This function sends a raw beep to a VMU, causing the speaker to emit a tone
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noise. See http://dcemulation.org/phpBB/viewtopic.php?f=29&t=97048 for the
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original information about beeping.
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\param dev The device to attempt to beep.
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\param beep The tone to generate. Actual parameters unknown.
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\retval MAPLE_EOK On success.
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\retval MAPLE_EAGAIN If the command couldn't be sent. Try again later.
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\retval MAPLE_ETIMEOUT If the command timed out while blocking.
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*/
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int
vmu_beep_raw
(
maple_device_t
* dev,
uint32
beep);
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/** \brief Display a 1bpp bitmap on a VMU screen.
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This function sends a raw bitmap to a VMU to display on its screen. This
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bitmap is 1bpp, and is 48x32 in size.
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\param dev The device to draw to.
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\param bitmap The bitmap to show.
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\retval MAPLE_EOK On success.
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\retval MAPLE_EAGAIN If the command couldn't be sent. Try again later.
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\retval MAPLE_ETIMEOUT If the command timed out while blocking.
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*/
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int
vmu_draw_lcd
(
maple_device_t
* dev,
void
*bitmap);
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/** \brief Read a block from a memory card.
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This function reads a raw block from a memory card. You most likely will not
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ever use this directly, but rather will probably use the fs_vmu stuff.
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\param dev The device to read from.
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\param blocknum The block number to read.
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\param buffer The buffer to read into (512 bytes).
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\retval MAPLE_EOK On success.
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\retval MAPLE_ETIMEOUT If the command timed out while blocking.
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\retval MAPLE_EFAIL On errors other than timeout.
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*/
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int
vmu_block_read
(
maple_device_t
* dev,
uint16
blocknum,
uint8
*buffer);
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/** \brief Write a block to a memory card.
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This function writes a raw block to a memory card. You most likely will not
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ever use this directly, but rather will probably use the fs_vmu stuff.
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\param dev The device to write to.
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\param blocknum The block number to write.
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\param buffer The buffer to write from (512 bytes).
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\retval MAPLE_EOK On success.
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\retval MAPLE_ETIMEOUT If the command timed out while blocking.
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\retval MAPLE_EFAIL On errors other than timeout.
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*/
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int
vmu_block_write
(
maple_device_t
* dev,
uint16
blocknum,
uint8
*buffer);
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/** \brief Set a Xwindows XBM on all VMUs.
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This function takes in a Xwindows XBM and sets the image on all VMUs. This
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is a convenience function for vmu_draw_lcd() to broadcast across all VMUs.
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\param vmu_icon The icon to set.
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*/
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void
vmu_set_icon
(
const
char
*vmu_icon);
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/* \cond */
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/* Init / Shutdown */
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int
vmu_init();
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void
vmu_shutdown();
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/* \endcond */
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__END_DECLS
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#endif
/* __DC_MAPLE_VMU_H */
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